Here is a list of different projects that i have worked on or contributed to.
- VES (Visible ear simulator) https://ves.alexandra.dk/
- Otosim
- Metamodel
- Sppm Vulkan/Webgpu
- Point cloud rendering using RTX
- Siemens 3d Digital Twin prototype
- Luxor (Eu project)
- Various Result contracts
- Moesgaard point clouds
- Xtek web visualization xtek demos
- Geo teaching platform
- Volume rendering software for synchrotron and neutron data.
- WebGPU demos.
- CAVI (2005 -2007). Gumlink demo, panorama fish tank.
- Early Alexandra Institute (B&O security project)
- Luxion (2017-2018) KeyVR . https://www.keyshot.com/keyvr/
- Smart city web visualization
- SSLPV light propagation sub surface scattering
- Blocky world Rune Vendler light simulation
- GPU ray tracing
- Teaching : Computer graphics course (Aarhus University)
- Mine wizard (Min craft ray tracer) https://viscomp.alexandra.dk/?p=2058
- Solid Mesh Voxelization https://viscomp.alexandra.dk/?p=3836
- Cuda Surf Gpu implementation
- Lego Digital Designer project advanced shaders.
- Geloray (Lego ray tracing project, for creating realistic images for training deep learning models)
- OncoMan (Interactive stereo anatomic training at Oncology department Aarhus) https://youtu.be/Okiqs0Dmucw
- Saw (Smoke visualizer with Michael Bang and Brian)
- Gpu ray tracing (Cyclops and Intertisement demo)
- iPhone tracking prototype (Redia)
- Phaco Optics. (Ray tracing dioptric measurements based on eye scanning)
- Progressive photon mapping using HLBVH https://viscomp.alexandra.dk/?p=1162
- Distance field haptic modelling prototype.
- Interactive web rendering of Danish Height Model (DHM) https://denmark3d.alexandra.dk/
- CG shader demo pack
- Pressure boy (Real time 3d pressure soft body simulation)
- Water boy (GPU based shallow water simulation back in 2005! using Jacobi iterations)
- Matrix demo (2004!) link